Courses

 

  • Advanced Certificate in Digital Compositing (Nuke)                                            ::..

    Duration: 4 months

    Week 01

    Nuke the Interface and Introduction to node base compositing
    Compositing Basics
    Introduction to Nuke
    Importing images and sequences (Formats and resolution) using viewer
    Basic node compositing

    Week 02

    Nuke compositing with nodes tree and Nuke production pipeline
    Creating a simple node tree
    Placing foreground over background
    Splitting a tree using key frames •    Nuke in Production Pipeline
    Nuke Channel system and 2D to 3D Workflow

    Week 03

    Nuke Paint Tool
    Paint tool
    Nuke’s nondestructive paint node

    Week 04

    Nuke Painting tree and Cleanplates
    Painting on an image or through the tree
    Creating Clean Plates

    Week 05

    Nuke Rotoscoping
    Introduction to Rotoscoping
    Matte Extraction: Rotoscoping

    Week 06

    Nuke Matte
    Creating a matte using splines
    Incorporating Mattes into the channels

    Week 07

    Quality control
    Quality Controlling Matte production

    Week 08

    Tracking & Matchmoving
    Tracking and Stabilizing
    Camera Tracking
    2D & 3D Tracking
    Matchmoving
    Camera calibration with Boujou
    Scene Orientation in Nuke and Maya
    Multi-Planning

    Week 09

    Nuke Keying
    Matte Extraction: Keying
    Extracting mattes using color information in image
    Using various keyers to create alpha channel
    Keying models: using 1 key
    Matte density: using 2 key

    Week 10

    Nuke Keying advance
    Boolean logic: using multiple keys
    Pre-processing : improving the key
    Post-processing: enhancing the matte
    Primatte, Keylight, Image Base Keying (IBK)

    Week 11

    Color Correction
    Introduction to Color correction
    Understanding the building blocks behind color correction
    Using Nuke’s float space tree to color correct
    Pre multiplication math •    Color Correction
    Working with input and output Graphs
    Channel Matching
    Color balance

    Week 12

    CG Compositing
    Working With CGI
    Compositing 3d Multi Pass Renders  in Nuke
    CG Compositing Techniques

    Week 13

    Nuke Advanced Compositing 01
    Compositing Layers
    Generating Motion Blur
    Compositing and Breakdowns
    Time Controls
    Morphing

    Week 14

    Nuke Advanced Compositing 02
    Expressions
    Warping
    2D Effects in Nuke
    Stereoscopic Workflow

    Week 15

    Nuke 3D System
    Introduction to Nuke's 3D engine
    Geometry, Lights, Modifiers, Primitives, Camera, Scene
    Lighting and Mask Control
    Interactive Lighting
    Advanced 3D Engine
    Practical Usage of 3D Engine
    Using 3D tracks
    Pan and Tile Setups and Environment Lights
    Camera Projection
    Projection Mapping
    Modifying Geometry

    Week 16

    Nuke Conclusion
    Showreel
    Exam
    Personality Development
    A Session to prepare and adapt with the production atmosphere in the Industry

  • Advanced Certificate in Digital Art of Editing                                                        ::..

    A director of a film is said to be sole of the film. But, it is not always true. It is contribution by each member of team members make the film. It is the Editor who makes the audience glued to their chair. Majority of story telling responsibilities are on Editors shoulder. That is why we call editing a art and that is the base for our course.
    Our training starts on teaching to understand language of film director and the other related professionals. Along with the study of editing software we tech you art of story telling, film grammar and introduce you to sound and music. Then you will learn to edit, different types of subjects. We believe practice makes man perfect and that is why we have allotted ample time for practice. But, if practice is under guidance of experienced then the progress is faster and predictable. You end the course with your demo-reel based on your learning of editing art and with Final cut pro. by Apple technologies.

    Week 01

    Introduction to world of Editors
    The Film directors language: Camera angels and Camera moves. Understanding film structure.
    Final formats and Target audience
    Editing terms for film, video and digital
    Process of film making from pre-production to post production
    Studying films (Film appreciation)

    Week 02

    Final cut pro
    Introduction to Final cut pro UI
    Online and offline editing
    Introduction to different traditional editing systems for film and video
    Working with timecode/ EDL

    Week 03

    Setting up Studio
    Setting up studio with editing equipment and supplies.
    Cabling and monitoring
    Planning edit and logging
    Preparing schedule
    Digitizing/ capturing video

    Week 04

    Digitizing and Preparation for Edit
    Preparing digitized footage for edit
    Components of digital system
    Organizing digitized footage
    Preparing film footage for editing
    film equipment synchronizer and film tools
    Preparing, Syncing and coding

    Week 05

    First cut
    Editing first cut
    Where and why to cut
    Key editing techniques like one, two and three point cutting, trimming etc.

    Week 06

    Continuity and Introduction to Audio
    Overlap and reaction shots
    Maintain continuity color, elements, direction etc.
    Final cut pro 'Color'
    Introduction to audio and music
    Introduction to Audio recording dubbing

    Week 07

    Handling different kinds of content
    Cutting action, montage, dialogue and narration
    Cutting documentary, animation news, comedy etc.
    Special effects

    Week 08

    Music and sound effects
    Cutting Music, narration tracks
    Working with sound effects(SFX)
    Cutting music video

    Week 09

    Reviewing edit
    Locking, measuring and working with final duration
    Basic theory of film making
    Looking at the edit from script,story telling and directors point of view

    Week 10

    Interacting with Music and Sound Professionals
    Introduction to Sound and music personals
    Sound terms and practices
    Music terms and practices
    Editing with background music and narration

    Week 11

    Titles and scrolls
    Working with levels and pan
    Working with multiple language edits
    Titles, subtitles and scrolls
    Introduction to working with stereo and surround sound

    Week 12

    Motion graphics and DVD authoring
    Introduction to motion graphics
    Creating motion graphics
    Final cut pro. 'Motion'
    Working with transactions
    Creating graphics for DVD authoring

    Week 13

    Finishing and output
    Adding finishing touches
    Preparing for output
    Output on video tape
    DVD studio pro.
    Output on DVD
    Output for Web

    Week 14

    Film tools
    Preparing for output for film
    Cinema tools
    Preparing and planning for project work/ showreel stage 01
    Introduction to industry and professional ethics

    Week 15

    Practice and Project
    Practice and perfecting
    sourcing footage, Music,SFX and graphics libraries
    Copyrights and legalities
    project work/ showreel stage 02

    Week 16

    Final project/ showreel
    Practice and perfecting
    Project work/ showreel final stage 03
    Bio-data development and interview skills
    Final exam and certification

  • Advanced Diploma in Visual effects for Film                                                         ::..

    Duration: 12 months

    As the entertainment industry changing with effect of globalization, recession, technology. The expectations of production houses about a skilled candidate have also changed. To meet the industry demands our experts have put together a revised curriculum.
    In all our specializations first two semesters we develop your visual and timing sense. Then improve your visual and timing memory to prepare you enter the entertainment business. Then we teach you the all necessary tools you will be working or dealing with later in real life production. Third semester onwards you will be taught advance tools and techniques by our industry experienced trainers. Parallel you will start developing your final project in the same work flow as you will in real time studio.

    1st semester Week 1 to week 8

    Subjects Covered
    Hand Exercises
    Drawing strait horizontal and vertical lines
    Drawing circles
    Shading dark do light inside box within its boundaries
    Drawing lines at equal distance
    Dividing lines and shapes
    Create a symmetrical freehand drawing
    Drawing symmetrical objects like wine glass or flower vase etc.
    Exercises to develop visual and time sense
    Understanding patterns of nature
    Perception of shapes from relationship of lines
    Perception of scale/ size with relative scale
    Clapping on prerecorded beets etc.
    Composition, Perspective with Objects Drawing
    Composition theory of thirds and shell
    Balancing frame
    Negative and positive space
    Composing exercises with geometrical shapes
    Composition with arranging different in front of camera
    One point perspective, two and three point perspective
    Relationship between frame, horizon and foreground objects
    Perspective with color, contrast and details
    Drawing objects / still life
    History of Animation
    History of animation in Hollywood
    History of animation in India
    Character Design
    Working with description of character
    Character proportions
    Costume and peripherals
    Design element
    Classical Animation, Part 1
    Principals of animation
    Bouncing ball
    Bouncing ball with different obstacles
    Getting character with simple geometrical shapes applying principals of animation
    Working with Background movements and camera movements
    Malty plane camera and impossible perspective layouts
    3D Modeling, Part 1
    Introduction to 3D software UI
    Basics of 3D envirment
    Shapes, lofting, revolve/ lathe
    3D Animation, Part 1
    Timeline, frame rate setting
    Keyframing auto and manual
    Graph editor and easein easeout intro
    Dope sheet
    3D Texturing, Part 1
    Introduction to material qualities
    Material editor/ Hyper shade/ malty leister
    Mapping (plane, spherical, cylindrical etc.)
    Sculpture
    Handling clay
    Studying object from all sides
    Sculpting with adding
    Sculpting with cutting (like carving on stone)

    2nd semester Week 9 to week 16

    Subjects Covered
    Film Theory
    Story flow, breaking of shots and sequence
    Camera angels
    180 degree theory
    30 degree rule
    Screen direction
    Continuity and hookups
    Life Drawing,
    Anatomical study of human body
    Applying human anatomy on animation character
    Similarities in basic structure of different animals
    Fitting human anatomy in non moving objects
    Color theory and Photoshop
    Intro to Photoshop
    Primary and secondary colors
    Hue, Saturation and value
    Color harmony
    Color and mood
    3D Lighting, Part 1
    Understanding lighting
    Basic lighting workflow
    Types of lights
    Manipulators
    Using shadows
    3D Modeling, Part 2
    Polygons over view
    Polygons menus
    Polygons windows and editors
    Sculpting mesh surfaces
    Polygons nodes
    Polygons modeling Principles
    Creating props with Polygons
    3D Animation, Part 2
    Pure physics
    Physics tail
    Obstacle course
    3D Texturing, Part 2
    The UV foundation
    Unwrapping UV
    Creating textures using Photoshop
    Dynamics / Particles
    Introduction to particles
    Velocity, shape, life, color and opacity
    Compositing (AE or Fusion)
    Introduction to imaging technology
    Layering and masking
    Color correction
    Film appreciation / analyzing on weekends
    Analyzing structure of film making
    Introducing different styles of films
    Show of making of contemporary commercial animation film

    3rd Semester Week 17 to Week 24

    Subjects Covered
    Advanced Maya Dynamics, Part 1
    Maya particles in detail
    Fields
    Soft and rigid bodies
    Advanced VFX Compositing/Advanced VFX Development, Part 1
    Vfx compositing work flow
    Rotoscopy using Nuke, Combustion and fusion
    Matt painting
    Film appreciation / analyzing on weekends
    Analyzing different techniques in each stream

    4th Semester Week 25 to Week 32

    Subjects Covered
    Basics of story writing
    Basic structure of story writing
    Different types stories
    Story writing for animation
    Concept Development
    Developing concept based on story
    Developing concept based on technique
    Developing concept based on music and dance
    Developing concept based on abstract/ theme
    Developing concept material in form of reference, Drawings/ painting, style etc.
    Production work flow
    Work flow of episodic animation studio
    Work flow of feature films
    Work flow of Animation and VFX for advertisements
    Roles and responsibilities of typical studios
    Scheduling
    Storyboarding
    Revising summery of film theory
    Translating script in key visuals
    Developing story board
    Adobe Premiere or Final cut Pro
    Introduction to software UI and few essential transitions
    Preparing animatics using storyboard developed before
    Adding reference music and audio/ dialogue tracks
    Presenting to the jury for feedback
    Final Project Development, Part 1 (All Students)
    Advanced Maya Dynamics, Part 2 (Visual Effects Stream)
    Solvers
    Dynamic animation
    Relationship editor
    Dynamic nodes
    Advanced VFX Compositing/Advanced VFX Development, Part 1 (Visual Effects Stream)
    Wire removal, rig removal, clean plate
    Roto tracking
    Tracking clean plates
    Stabilizing
    Keying technology
    Morphing warping
    Film appreciation / analyzing on weekends

    5th Semester Week 33 to Week 40

    Subjects Covered
    Final Project Development, Part 2
    Advanced Maya Dynamics Part 3
    Introduction to Maya fluid
    Texturing and shading fluid
    Ncloth
    Hair
    Fur
    Advanced VFX Compositing/Advanced VFX Development, Part 3
    Motion tracking and match moving
    Crowd manipulation
    3D compositing system
    Color correction
    Motion graphics
    Film appreciation / analyzing on weekends

    6th Semester Week 41 to Week 48

    Subjects Covered
    Final Project Development, Part 3
    Introduction to industry
    Professional ethics
    Interview Skills

  • Advanced  Diploma in 3D Character Animation                                                     ::..     

    As the entertainment industry changing with effect of globalization, recession, technology. The expectations of production houses about a skilled candidate have also changed. To meet the industry demands our experts have put together a revised curriculum.

    In all our specializations first two semesters we develop your visual and timing sense. Then improve your visual and timing memory to prepare you enter the entertainment business. Then we teach you the all necessary tools you will be working or dealing with later in real life production. Third semester onwards you will be taught advance tools and techniques by our industry experienced trainers. Parallel you will start developing your final project in the same work flow as you will in real time studio.

    Program & Semester Overview


    1st semester Week 1 to week 8


    Hand Exercises
    Drawing strait horizontal and vertical lines
    Drawing circles
    Shading dark do light inside box within its boundaries
    Drawing lines at equal distance
    Dividing lines and shapes
    Create a symmetrical freehand drawing
    Drawing symmetrical objects like wine glass or flower vase etc.
    Exercises to develop visual and time sense
    Understanding patterns of nature
    Perception of shapes from relationship of lines
    Perception of scale/ size with relative scale
    Clapping on prerecorded beets etc.
    Composition, Perspective with Objects Drawing
    Composition theory of thirds and shell
    Balancing frame
    Negative and positive space
    Composing exercises with geometrical shapes
    Composition with arranging different in front of camera
    One point perspective, two and three point perspective
    Relationship between frame, horizon and foreground objects
    Perspective with color, contrast and details
    Drawing objects / still life
    History of Animation
    History of animation in Hollywood
    History of animation in India
    Character Design
    Working with description of character
    Character proportions
    Costume and peripherals
    Design element
    Classical Animation, Part 1
    Principals of animation
    Bouncing ball
    Bouncing ball with different obstacles
    Getting character with simple geometrical shapes applying principals of animation
    Working with Background movements and camera movements
    Malty plane camera and impossible perspective layouts
    3D Modeling, Part 1
    Introduction to 3D software UI
    Basics of 3D envirment
    Shapes, lofting, revolve/ lathe
    3D Animation, Part 1
    Timeline, frame rate setting
    Keyframing auto and manual
    Graph editor and easein easeout intro
    Dope sheet
    3D Texturing, Part 1
    Introduction to material qualities
    Material editor/ Hyper shade/ malty leister
    Mapping (plane, spherical, cylindrical etc.)
    Sculpture
    Handling clay
    Studying object from all sides
    Sculpting with adding
    Sculpting with cutting (like carving on stone)

    2nd semester Week 9 to week 16

    Film Theory
    Story flow, breaking of shots and sequence
    Camera angels
    180 degree theory
    30 degree rule
    Screen direction
    Continuity and hookups
    Life Drawing,
    Anatomical study of human body
    Applying human anatomy on animation character
    Similarities in basic structure of different animals
    Fitting human anatomy in non moving objects
    Color theory and Photoshop
    Intro to Photoshop
    Primary and secondary colors
    Hue, Saturation and value
    Color harmony
    Color and mood
    3D Lighting, Part 1
    Understanding lighting
    Basic lighting workflow
    Types of lights
    Manipulators
    Using shadows
    3D Modeling, Part 2
    Polygons over view
    Polygons menus
    Polygons windows and editors
    Sculpting mesh surfaces
    Polygons nodes
    Polygons modeling Principles
    Creating props with Polygons
    3D Animation, Part 2
    Pure physics
    Physics tail
    Obstacle course
    3D Texturing, Part 2
    The UV foundation
    Unwrapping UV
    Creating textures using Photoshop
    Dynamics / Particles
    Introduction to particles
    Velocity, shape, life, color and opacity
    Compositing (AE or Fusion)
    Introduction to imaging technology
    Layering and masking
    Color correction
    Film appreciation / analyzing on weekends
    Analyzing structure of film making
    Introducing different styles of films
    Show of making of contemporary commercial animation film

    3rd semester week 17 to week 24

    Advanced Animation, Part 1
    Rigging character
    Adding custom controls
    Walk, run and sneak
    Climbing stairs. ladder, hill
    Jump, fall, tumble, faint
    Getting in and out of chair
    Lifting, carrying, pulling, pushing
    Swing
    Acting for Animators, Part 1
    Body language
    Poses and line of action
    Getting force, weight, mood, flow in pose
    Film appreciation / analyzing on weekends
    Analyzing different techniques in each stream

    4th semester week 25 to week 32

    Basics of story writing
    Basic structure of story writing
    Different types stories
    Story writing for animation
    Concept Development
    Developing concept based on story
    Developing concept based on technique
    Developing concept based on music and dance
    Developing concept based on abstract/ theme
    Developing concept material in form of reference, Drawings/ painting, style etc.
    Production work flow
    Work flow of episodic animation studio
    Work flow of feature films
    Work flow of Animation and VFX for advertisements
    Roles and responsibilities of typical studios
    Scheduling
    Storyboarding
    Revising summery of film theory
    Translating script in key visuals
    Developing story board
    Adobe Premiere or Final cut Pro
    Introduction to software UI and few essential transitions
    Preparing animatics using storyboard developed before
    Adding reference music and audio/ dialogue tracks
    Presenting to the jury for feedback
    Final Project Development, Part 1 (All Students)
    Advanced Animation, Part 2
    Straight ahead animation Vs. pose to pose animation
    Jumping and climbing over obstacles
    One action in different emotional states
    Wearing cloths, hat etc.
    Getting in and out
    Acting for Animators, Part 2
    Analyzing character description to establish character behaviors
    Establishing character with acting
    Use of secondary actions to heighten emotions
    Geographical influences on character
    Ethnic behaviors

    5th Semester Week 33 to Week 40

    Final Project Development, Part 2
    Advanced Animation, Part 3
    Trax editor and working with animation clips
    Working with motion capture data
    Working with referencing work flow
    Animating dialogue and emotions without lip-sync
    Close-up emotion animation on sound
    Facial animation on dialogues
    Lip-sync on the same above shot
    Switching between emotions
    Pantomime
    Athletic actions
    Fight actions
    Film appreciation / analyzing on weekends

    6th Semester Week 41 to Week 48

    Final Project Development, Part 3
    Introduction to industry
    Professional ethics
    Interview Skills

  • Advertisement and Graphic Designing Program                                                   ::..

    Duration: 8 months

    Course Description

    Our Diploma of Graphic Design will show you how to bring your creativity to life with an intense production-based 20 week course, built around industry-standard computer software. You’ll also become accomplished in the technical requirements of production and prepress, giving you an edge over other graphic design graduates.
    The course is led by a team of tutors who are also design specialists in their own right. The team’s passion for graphic design and nurturing talent is absolute, and they’re bound to pass it on to you too.
    The Diploma of Graphic Design includes a strong focus on industry live projects and culminates in a major technical production where you’ll work on your individual portfolio, perfecting your creative pieces from throughout the course. Your graphic design portfolio becomes your personal advertisement to the industry, which will accompany you as you search for that all-important first job. Good luck!

    Career Path

    Graduates from the Graphic Design course could expect to find employment opportunities primarily in the following areas:

    Graphic Designer
    Graphic Artist
    Advertisement Art Designer
    Corporate Identity Designer
    Illustrator
    Layout Artist
    Pre-press Specialist
    Package Designer

    Course Outline

    Design Foundation

    The student is introduced to different materials and techniques. The assignments are focused to surface out the inherent skills of the student, which are further polished by the guide. Various assignments to understand the play of color and composition bring forth the student to the foundation of 'Design' and its relation with the environment / surroundings

    Creative Workshops

    Workshop ranging from sketching & drawing, illustration techniques, hand weaving, hand embroidery, screen printing, lino printing, silk screen printing , etc. Each participant is introduced to a subject and is led through the various stages of development skills and takes it forward towards Creative projects.

    Design Part -1
    On completion of the foundation design course, the student is then introduced to the different facets of Graphic Designing such as Typography, Photography, Printing Technology, Package design etc. They are given various assignments focused on relevant subjects. A detailed exercise in this area completes the student’s education. For assessment by the jury, the student needs to present his artworks in the form of a portfolio.

    Course Breakdown

    Foundation to Design
    Advertisement Design
    Layout and Production
    Photography
    Image Retouching
    Basic of Copywriting
    Graphic Production
    Colors For Design
    Publication Design
    Design Principles
    Applied Illustration
    Identity Systems
    Digital Illustration
    Graphic Design
    Image Processing
    Typography 1, 2
    Independed Research
    Page Layout
    Package Design
    Portfolio Design
    Design and Marketing
    Set up your own design studio
  • Certificate in Maya Dynamics and CGI compositing                                             ::..
    Duration: 4 months

    Almost all 3d character animation studios and Vfx studios have specialized departments for Maya dynamics (CGI effects) and CGI composting. To full fill the studios requirements we have designed a course which will serve both departments. End of course student will have dual benefit of joining any department of choice or available.
    As in all our courses it is complete solution of developing necessary senses to learning creativity and technology. In this particular career creativity and technology both are equally important and not say we have given importance for both equally.

    Week 01

    Hand Exercises and visual development
    Drawing strait horizontal and vertical lines
    Drawing circles
    Shading dark do light inside box within its boundaries
    Drawing lines at equal distance
    Dividing lines and shapes
    Create a symmetrical freehand drawing
    Drawing symmetrical objects like wine glass or flower vase etc.
    Exercises to develop visual and time sense
    Understanding patterns of nature
    Perception of shapes from relationship of lines
    Perception of scale/ size with relative scale
    Clapping on prerecorded beets etc.
    History of Animation
    History of animation in Hollywood (With film references)
    History of animation in India

    Week 02

    Maya Intro
    Introduction to 3D software UI
    Basics of 3D environment
    Shapes, lofting, revolve/ lathe
    Dynamics / Particles
    Introduction to particles
    Velocity, shape, life, color and opacity
    Compositing (AE or Fusion)
    Introduction to imaging technology
    Layering and masking
    Color correction

    Week 03 and 04

    Advanced Maya Dynamics, Part 1
    Maya particles and N-particles
    Fields
    Soft and rigid bodies

    Week 05, 06 and 07

    Advanced Maya Dynamics, Part 2
    Solvers
    Dynamic animation
    Relationship editor
    Dynamic nodes

    Week 08, 09, 10 and 11

    Advanced Maya Dynamics Part 3
    Introduction to Maya fluid
    Texturing and shading fluid
    Ncloth
    Hair
    Fur

    Week 11, 12 and 13


    Real Flow
    Introduction to Real flow
    Working with Real flow particles
    Maya and Real flow integration

    Week 14

    CGI Compositing
    Working With CGI
    Compositing 3d Multi Pass Renders
    CG Compositing Techniques

    Week 15

    Color correction
    Introduction to Color correction
    Channel Matching
    Color balance
    Production work flow
    Work flow of episodic animation studio
    Work flow of feature films
    Work flow of Animation and VFX for advertisements
    Roles and responsibilities of typical studios
    Scheduling

    Week 16

    Final Project Development
    Introduction to industry
    Professional ethics
    Interview Skills

  • Certificate Course in Djing                                                                                     ::..
    Equipment set-up and calibration
    Cueing techniques
    Beat mixing
    Using equalizer
    Trouble shooting
    Equipments
    CDJ 800 Dj Gear
    DJM 600 Dj Mixer


  • Diploma in Digital Art of Sound Engineering                                                         ::..

    Fundamentals of sound
    Ear anatomy and sound technology
    Ear training
    Frequencies perception
    Concepts of multi-track recording
    Microphones & miking techniques
    Digital recording
    Mixer
    Pro tools
    Cabling & connectors
    Surround Sound Concepts
    Audio postproduction (Video and film)
    Psycho acoustics
    Music editing and Foley sound effects
    Sound for multimedia and internet
    Storage formats and encoders
    Amplifiers and speakers
    Live sound setup
    Acoustic and sound proofing
    3D sound
    Broadcasting
    Sound industry and professionalism
    Legal bindings of industry

  • Diploma in Digital Compositing for Film                                                                ::..
    Duration: 6 months

    Looking at today's requirement in film making and VFX industry, our experts have designed this course. Today in India we have very few people, who know how to shoot for VFX shots. The regular cinematographers are not use to imagine how it is going to be done in VFX studio. What will make the life easier for miserable for VFX studio to make the shot work. Many of the times the shot has to be re shot or dropped or compromised.
    Looking at the current demand of industry our course is to teach you shoot for good effects shot. How to plan a shoot and make shoot success. You will also learn how to composite the VFX shots, so that you know exactly what are the problems faced by the VFX studios and find a workaround in your shoots. Also end of the course you have option choosing your area of expertise, VFX compositor or VFX supervisor. If you choose VFX supervisor it is a rare and precious talent in India. If you choose to be VFX compositor you have greater knowledge than average so, your growth rate is higher.

    Week 01

    Basics of VFX
    Composting Basics
    Introduction to composing softwares
    Introduction to Camera
    Introduction to shooting floor lights
    Introduction other equipments used on shooting floor
    Understanding VFX workflow

    Week 02 and 03

    Composting with Combustion and Nuke
    Working with layers
    Different methods of keying
    Theory behind keying
    Chroma key
    Luma key
    Diffrence matte key

    Week 03

    Shooting for Chroma key
    Techniques of setting of camera
    Choosing key background
    Lighting techniques
    Shoot footage and key with Combustion and Nuke

    Week 04

    Matt painting
    Understanding history of matt ainting
    Matt painting with photoshop

    Week 05

    Rotoscoping
    Rotoscopy using Nuke, Combustion and fusion

    Week 06, 07 and 08

    Shooting final footage
    Planning keying shot collecting references
    Planning shoot
    Preparing other elements required for shoots like props etc.
    Shooting final footage part of final project
    Keying and final composting

    Week 09,10 and 11

    Wire and rig removal in compositing
    Wire removal, rig removal, clean plate with Photoshop
    Roto tracking
    Tracking clean plates
    Stabilizing

    Week 12,13 and 14

    Shoot for wire removal
    Techniques of setting of camera
    Setting wire removal set key background
    Lighting techniques
    Using wires for stunt shots
    Shoot footage and clean wire with Combustion and Nuke

    Week 15

    Shooting and tracking with 2D tracker
    Shooting background plates
    Tracking and composting with Combustion and Nuke

    Week 16 and 17

    Combining Chroma with 3D
    Introduction to Maya UI and modeling
    Maya UV layout and texturing
    Maya lighting
    Modeling texturing and lighting a set
    Shooting Chroma footage suitable for the set
    Final keying and compositing

    Week 18

    3D tracking
    Maya live for 3D tracking
    Tracking with Boujo
    Importing tracking data in compositing softwares

    Week 19

    Shooting for 3D tracking and match move
    Techniques of setting of camera
    Choosing trackers
    Lighting techniques
    Track and match move the shot footage

    Week 20

    3D Tracking and color correction
    Track and match move shot footage
    Basics of color correction
    Color correction techniques

    Week 21

    Final project development preparations
    Building concept gathering references
    Scheduling and planning

    Week 22, 23 and 24

    Final Project Development execution
    Plan and execute shoots
    Prepare final project with compositing and 3D tools
    Professional ethics
    Interview Skills

  • Diploma in 3D Character Animation                                                                      ::..

    As the entertainment industry changing with effect of globalization, recession, technology. The expectations of production houses about a skilled candidate have also changed. To meet the industry demands our experts have put together a revised curriculum.

    In this course first we give a stimulus to improve your visual and timing sense. Then we improve your visual and timing memory with this you are welcome to world of 3D character animation. Then onwards our teaching of technology, creativity and classical animation go hand in hand. We take you through the all necessary tools and skills which will help you deal with real life production. Once you are well worse with necessary skill and knowledge you develop your final project in same production work flow as in all animation studios. So that your final project becomes showcase of your learning and also , a working experience of animation studio.

    Week 01

    Hand Exercises and visual development
    Drawing strait horizontal and vertical lines
    Drawing circles
    Shading dark do light inside box within its boundaries
    Drawing lines at equal distance
    Dividing lines and shapes
    Create a symmetrical freehand drawing
    Drawing symmetrical objects like wine glass or flower vase etc.
    Exercises to develop visual and time sense
    Understanding patterns of nature
    Perception of shapes from relationship of lines
    Perception of scale/ size with relative scale
    Clapping on prerecorded beets etc.
    History of Animation
    History of animation in Hollywood (With film references)
    History of animation in India

    Week 02

    Classical Animation
    Principals of animation
    Bouncing ball
    Bouncing ball with different obstacles
    Getting character with simple geometrical shapes applying principals of animation
    Working with Background movements and camera movements
    Malty plane camera and impossible perspective layouts
    Maya Intro
    Introduction to 3D software UI
    Basics of 3D environment
    Shapes, lofting, revolve/ lathe

    Week 03

    3D Animation, Part 1
    Timeline, frame rate setting
    Keyframing auto and manual
    Graph editor and ease-in ease-out intro
    Dope sheet

    Week 04

    3D Animation, Part 2
    Pure physics
    Physics tail
    Obstacle course

    Week 05, 06, 07 and 08

    Advanced Character Animation, Part 1
    Rigging character
    Adding custom controls
    Walk, run and sneak
    Climbing stairs. ladder, hill
    Jump, fall, tumble, faint
    Getting in and out of chair
    Lifting, carrying, pulling, pushing
    Swing

    Week 09

    Acting for Animators, Part 1
    Body language
    Poses and line of action
    Getting force, weight, mood, flow in pose

    Week 10

    Basics of story writing
    Basic structure of story writing
    Different types stories
    Story writing for animation
    Concept Development
    Developing concept based on story
    Developing concept based on technique
    Developing concept based on music and dance
    Developing concept based on abstract/ theme
    Developing concept material in form of reference, Drawings/ painting, style etc.
    Production work flow
    Work flow of episodic animation studio
    Work flow of feature films
    Work flow of Animation and VFX for advertisements
    Roles and responsibilities of typical studios
    Scheduling
    Film Theory
    Story flow, breaking of shots and sequence
    Camera angels
    180 degree theory
    30 degree rule
    Screen direction
    Continuity and hookups

    Week 11

    Storyboarding
    Translating script in key visuals
    Developing story board
    Character Design
    Working with description of character
    Character proportions
    Costume and peripherals
    Design element
    Final Project Development part01
    Translating script in key visuals
    Prepare own script
    Develop a character
    Prepare storyboard

    Week 12, 13, 14 and 15

    Advanced Character Animation, Part 2
    Straight ahead animation Vs. pose to pose animation
    Jumping and climbing over obstacles
    One action in different emotional states
    Wearing cloths, hat etc.
    Getting in and out

    Week 16 and 17

    Acting for Animators, Part 2
    Analyzing character description to establish character behaviors
    Establishing character with acting
    Use of secondary actions to heighten emotions
    Geographical influences on character
    Ethnic behaviors

    Week 18, 19, 20 and 21

    Final Project Development part02
    Advanced Animation, Part 3
    Trax editor and working with animation clips
    Working with motion capture data
    Working with referencing work flow
    Animating dialogue and emotions without lip-sync
    Close-up emotion animation on sound
    Facial animation on dialogues
    Lip-sync on the same above shot
    Switching between emotions
    Pantomime
    Athletic actions
    Fight actions

    Week 22, 23 and 24

    Final Project Development, Part 3
    Introduction to industry
    Professional ethics
    Interview Skills

  • International Diploma in Digital Art of Animation                                                 ::..

    9 Months Real-Time Production Training under supervisors from National & International studios in a highly sophisticated studio atmosphere 

    2 months Free Internship at world’s one of the leading Animation studio- Holycow Animations, Philippines

    Students who successfully complete the course will be certified from both Holycow Animations, Philippines & Clusters school of digital arts.

    Becoming an animator and working for international studios is a dream of many. But inspite of 1000s of Animation training centres in India, only a few students are really getting such openings in International level. That’s why Clusters after a long research over Indian animation industry has now designed a training package like this.

    Philippines is considered as “Animation Capital of the world”. Their wealth of experience in the production of animation and rich cultural background has fostered the industry’s capacity for generating innovative concepts, cutting-edge design, and world-class quality. If Indian students also get an opportunity to get trained under such a background, they can really change their career portfolio and the face of Indian Animation Industry. Now Clusters school of digital arts is lending a helping hand for Indian students with the association of Holycow Animations, One of the leading animation studios in Philippines (www.holycowanimation.com). Their team of artists is industry’s best and brightest. Their client list is simply amazing. Together with Holycow, Clusters is going to change the future of Indian animation students. Clusters School of Digital arts and Holycow Animation designed this package only for the development of Indian animation industry. So there is no need for students to spend Millions for an international level course like this.

  • Production Course in 3D Character Animation                                                     ::..
    Duration: 4 months

    Majority of revenue of Indian animation industry is from television serials for abroad. The animation studios have ongoing requirement of 3D character animators. To serve the industry with good talents is our goal. Also it has to affordable for a candidate. This course is nice blend of cost effective and serve the needs of industry.
    To ensure your ground up development we give you a short exercises to develop you creative seances. Then is the tools in Maya which will be your tools of expression. You will learn the tools and utilize them to bring out the traditional animation theory which we will teach you. Now that you know your tools and theory you make your own showreel in the same way as it is done in animation production studios. The process of making showreel becomes a experience of real life animation studio work flow.

    Week 01

    Hand Exercises and visual development
    Drawing strait horizontal and vertical lines
    Drawing circles
    Shading dark do light inside box within its boundaries
    Drawing lines at equal distance
    Dividing lines and shapes
    Create a symmetrical freehand drawing
    Drawing symmetrical objects like wine glass or flower vase etc.
    Exercises to develop visual and time sense
    Understanding patterns of nature
    Perception of shapes from relationship of lines
    Perception of scale/ size with relative scale
    Clapping on prerecorded beets etc.
    History of Animation
    History of animation in Hollywood (With film references)
    History of animation in India

    Week 02

    Classical Animation
    Principals of animation
    Bouncing ball
    Bouncing ball with different obstacles
    Getting character with simple geometrical shapes applying principals of animation
    Working with Background movements and camera movements
    Malty plane camera and impossible perspective layouts
    Maya Intro
    Introduction to 3D software UI
    Basics of 3D environment
    Shapes, lofting, revolve/ lathe

    Week 03

    3D Animation, Part 1
    Timeline, frame rate setting
    Keyframing auto and manual
    Graph editor and ease-in ease-out intro
    Dope sheet

    Week 04

    3D Animation, Part 2
    Pure physics
    Physics tail
    Obstacle course

    Week 05, 06 and 07

    Advanced Character Animation, Part 1
    Rigging character
    Adding custom controls
    Walk, run and sneak
    Climbing stairs. ladder, hill
    Jump, fall, tumble, faint
    Lifting, carrying, pulling, pushing

    Week 08

    Acting for Animators, Part 1
    Body language
    Poses and line of action
    Getting force, weight, mood, flow in pose

    Week 09

    Storyboarding
    Translating script in key visuals
    Developing story board
    Character Design
    Working with description of character
    Character proportions
    Costume and peripherals
    Design element
    Final Project Development part01
    Translating script in key visuals
    Develop a character
    Prepare storyboard

    Week 10

    Advanced Character Animation, Part 2
    Straight ahead animation Vs. pose to pose animation
    Jumping and climbing over obstacles

    Week 11, 12and 13

    Final Project Development part02
    Advanced Animation, Part 3
    Trax editor and working with animation clips
    Working with referencing work flow
    Animating dialogue and emotions without lip-sync
    Close-up emotion animation on sound
    Facial animation on dialogues
    Lip-sync on the same above shot

    Week 14, 15 and 16

    Final Project Development, Part 3
    Introduction to industry
    Professional ethics
    Interview Skills

  • Photography Foundation Program for Beginners and Enthusiast                         ::..

    Duration: 40 Hours

    Foundation 1

    Foundation 1 is meant to bring out the photographer in enthusiasts and beginners. It will enhance confidence to take self-inspiring range of photographs in a variety of environments with increased familiarity of the camera.

    Curriculum

    The Concept
    Seeing the Subject
    Seeing Light its Use
    The Light
    The Camera
    Optics
    Exposure Time Control
    Exposure Aperture Control
    Dept of Field
    Effective Combination of Optics, - Time, Aperture and Depth of Field
    The Picture
    Digital workflow and Introduction to Image Editor.

  • Professional Photography Program                                                                       ::..

    Duration: 7 months

    Diploma in Photography

    Course Objective
    This course is ideally suited for people who want to take up professional photography very seriously and want to start their work soon after completion of the course (given the time period of internship) and have more time available for learning the subject as much as possible.

    Basic framework of the course:
    The art of seeing subjects for photography
    The art of locating or arranging subjects for Photography
    The science and technology in use in photography
    Professional cameras and their workings
    Optics and optical systems
    Applications of different characters of light
    Professional lighting
    Studio and outdoor photographic equipments and their uses
    Advanced conceptual Still Life photography
    Advanced product photography
    People photography for advertising uses
    Workflow management
    Basics of architecture and interior photography
    Nature and wildlife photography
    Digital workflow using image editing software’s

  • Diploma in Game Art                                                                                              ::..

    Duration: 12 months

    Week 01
    Introduction to the Gaming and Career Options

    Week 02
    Basics of Drawing

    Week 03
    Perspective and creating Layouts

    Week 04
    Lights and Shadows

    Week 05
    Blocking Details with Light and Shadow

    Week 06
    Human Anatomy

    Week 07
    Concept Art Study

    Week 08
    Digital Painting Basics

    Week9
    Texture Painting in Photoshop

    Week10
    Skin, Cloth, Light and Environment Painting

    Week 11
    Basics of Z brush and 3D Sculpting

    Week 12
    Sculpting Human Anatomy

    Week13
    Sculpting Animals and Aliens

    Week14
    Creating Low Topology and Generating Normal Maps
    Texture Painting in Z Brush

    Week15
    Texture Painting Environments in Z Brush

    Week 16
    Introduction to 3Ds MAX

    Week 17
    Low poly modeling in MAX

    Week 18
    Spline Based Modeling

    Week 19
    Texturing Fundamentals

    Week 20
    Introduction to Character Studio

    Week 21
    Rigging Biped

    Week 22
    Rigging Quad pad

    Week 23
    Introduction to Character Animation

    Week 24
    Animation Fundamentals

    Week25
    Implementing the Principles in 3D

    Week26
    Lip-sync and Facial Animation

    Week27
    Creating Low level Animations for Gaming

    Week28
    Creating Walkthrough and Camera Animation

    Week29
    Introduction to UDK

    Week30
    Interface of Unreal ED

    Week31
    Modeling with UED

    Week32
    Texturing Tools

    Week33
    Lighting and Rendering

    Week34
    Advanced Lighting and Adjusting the Light Maps

    Week35
    Rendering with Light Maps

    Week36
    Introduction to Particles

    Week37
    3Ds MAX Particle Flow and Reactor

    Week38
    Thinking Particle System

    Week39
    Working with Thinking Particles

    Week40
    Basics of Fume FX

    Week41
    Working with Fluids and Containers

    Week42
    Creating cinematic FX with Fume FX

    Week43
    Working with Krakatoa and creating Natural Disasters in MAX

    Week44
    Introduction to Dynamics in UDK

    Week45
    Karma / Physics Engine in UDK

    Week46
    Final Level Designing and Creating Walkthrough

  • Diploma in Game Programing                                                                                ::..

    Duration: 6 months

    Week 01
    Introduction to Gaming Industry, software technologies

    Week 02
    Basic Maths
    Numbers
    Arithmetic
    Algebra

    Week 03
    Advanced Maths
    Trigonometry
    Vectors
    Calculus

    Week 04
    Basic Physics
    Acceleration Mass Energy
    Force and Newton’s Laws
    Angular Motion

    Week 05
    Friction
    Strings, Pulleys, convey Belts
    Oscillations

    Week 06
    Detecting collision Between Simple Shapes
    Resolving collisions
    Collision between Complex Shapes

    Week 07
    3D Math
    Co-ordinate Systems
    3D Vectors

    Week 08
    Matrices
    Transformations
    Orientation and Angular Displacements

    Week 09
    Introduction to C++
    Basics of C++

    Week 10
    Inheritance
    Multiple Inheritances
    Constness, References and a few loose ends
    Templates
    Exception Handling

    Week11
    Performance
    Memory Allocation
    Standard Template Library - Containers
    STL – Algorithms and Advanced Topics
    Abstract Interfaces

    Week12
    Plug-ins
    Runtime Type Information

    Week13
    Object Creation and Management
    Object Specialization
    Dealing with Large Projects

    Week 14
    Game Algorithms

    Week 15
    Simple Pool Games

    Week16
    Tile Based Games
    Mazes

    Week 17
    Game Theory and AI     
                                    
    Week18
    Getting Started with DirectX
    Communication with Direct Input
    Direct Sound

    Week 19
    Introduction to 3D
    Polygons
    Triangles
    Transformations
    BSP Trees

    Week 20
    Artificial Intelligence

    Week 21
    UDP Networking

    Week22
    Direct 3D

    Week 23
    Advanced 3D Programming

    Week 24
    Advanced Direct 3D

    Week 25
    Scene Management