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Advanced Certificate in Digital Compositing (Nuke) ::..
Duration: 4 months
Week 01
Nuke the Interface and Introduction to node base compositing
Compositing Basics
Introduction to Nuke
Importing images and sequences (Formats and resolution) using viewer
Basic node compositing
Week 02
Nuke compositing with nodes tree and Nuke production pipeline
Creating a simple node tree
Placing foreground over background
Splitting a tree using key frames • Nuke in Production Pipeline
Nuke Channel system and 2D to 3D WorkflowWeek 03
Nuke Paint Tool
Paint tool
Nuke’s nondestructive paint nodeWeek 04
Nuke Painting tree and Cleanplates
Painting on an image or through the tree
Creating Clean PlatesWeek 05
Nuke Rotoscoping
Introduction to Rotoscoping
Matte Extraction: RotoscopingWeek 06
Nuke Matte
Creating a matte using splines
Incorporating Mattes into the channelsWeek 07
Week 08
Quality control
Quality Controlling Matte production
Tracking & Matchmoving
Tracking and Stabilizing
Camera Tracking
2D & 3D Tracking
Matchmoving
Camera calibration with Boujou
Scene Orientation in Nuke and Maya
Multi-Planning
Week 09
Nuke Keying
Matte Extraction: Keying
Extracting mattes using color information in image
Using various keyers to create alpha channel
Keying models: using 1 key
Matte density: using 2 key
Week 10
Nuke Keying advance
Boolean logic: using multiple keys
Pre-processing : improving the key
Post-processing: enhancing the matte
Primatte, Keylight, Image Base Keying (IBK)
Week 11
Color Correction
Introduction to Color correction
Understanding the building blocks behind color correction
Using Nuke’s float space tree to color correct
Pre multiplication math • Color Correction
Working with input and output Graphs
Channel Matching
Color balance
Week 12
CG Compositing
Working With CGI
Compositing 3d Multi Pass Renders in Nuke
CG Compositing Techniques
Week 13
Nuke Advanced Compositing 01
Compositing Layers
Generating Motion Blur
Compositing and Breakdowns
Time Controls
Morphing
Week 14
Nuke Advanced Compositing 02
Expressions
Warping
2D Effects in Nuke
Stereoscopic Workflow
Week 15
Nuke 3D System
Introduction to Nuke's 3D engine
Geometry, Lights, Modifiers, Primitives, Camera, Scene
Lighting and Mask Control
Interactive Lighting
Advanced 3D Engine
Practical Usage of 3D Engine
Using 3D tracks
Pan and Tile Setups and Environment Lights
Camera Projection
Projection Mapping
Modifying Geometry
Week 16
Nuke Conclusion
Showreel
Exam
Personality Development
A Session to prepare and adapt with the production atmosphere in the Industry - Advanced Certificate in Digital Art of Editing ::..
A director of a film is said to be sole of the film. But, it is not always true. It is contribution by each member of team members make the film. It is the Editor who makes the audience glued to their chair. Majority of story telling responsibilities are on Editors shoulder. That is why we call editing a art and that is the base for our course.
Our training starts on teaching to understand language of film director and the other related professionals. Along with the study of editing software we tech you art of story telling, film grammar and introduce you to sound and music. Then you will learn to edit, different types of subjects. We believe practice makes man perfect and that is why we have allotted ample time for practice. But, if practice is under guidance of experienced then the progress is faster and predictable. You end the course with your demo-reel based on your learning of editing art and with Final cut pro. by Apple technologies.
Week 01
Introduction to world of Editors
The Film directors language: Camera angels and Camera moves. Understanding film structure.
Final formats and Target audience
Editing terms for film, video and digital
Process of film making from pre-production to post production
Studying films (Film appreciation)Week 02
Final cut pro
Introduction to Final cut pro UI
Online and offline editing
Introduction to different traditional editing systems for film and video
Working with timecode/ EDLWeek 03
Setting up Studio
Setting up studio with editing equipment and supplies.
Cabling and monitoring
Planning edit and logging
Preparing schedule
Digitizing/ capturing videoWeek 04
Digitizing and Preparation for Edit
Preparing digitized footage for edit
Components of digital system
Organizing digitized footage
Preparing film footage for editing
film equipment synchronizer and film tools
Preparing, Syncing and codingWeek 05
First cut
Editing first cut
Where and why to cut
Key editing techniques like one, two and three point cutting, trimming etc.Week 06
Continuity and Introduction to Audio
Overlap and reaction shots
Maintain continuity color, elements, direction etc.
Final cut pro 'Color'
Introduction to audio and music
Introduction to Audio recording dubbingWeek 07
Handling different kinds of content
Cutting action, montage, dialogue and narration
Cutting documentary, animation news, comedy etc.
Special effectsWeek 08
Music and sound effects
Cutting Music, narration tracks
Working with sound effects(SFX)
Cutting music videoWeek 09
Reviewing edit
Locking, measuring and working with final duration
Basic theory of film making
Looking at the edit from script,story telling and directors point of viewWeek 10
Interacting with Music and Sound Professionals
Introduction to Sound and music personals
Sound terms and practices
Music terms and practices
Editing with background music and narrationWeek 11
Titles and scrolls
Working with levels and pan
Working with multiple language edits
Titles, subtitles and scrolls
Introduction to working with stereo and surround soundWeek 12
Motion graphics and DVD authoring
Introduction to motion graphics
Creating motion graphics
Final cut pro. 'Motion'
Working with transactions
Creating graphics for DVD authoringWeek 13
Finishing and output
Adding finishing touches
Preparing for output
Output on video tape
DVD studio pro.
Output on DVD
Output for WebWeek 14
Film tools
Preparing for output for film
Cinema tools
Preparing and planning for project work/ showreel stage 01
Introduction to industry and professional ethicsWeek 15
Practice and Project
Practice and perfecting
sourcing footage, Music,SFX and graphics libraries
Copyrights and legalities
project work/ showreel stage 02Week 16
Final project/ showreel
Practice and perfecting
Project work/ showreel final stage 03
Bio-data development and interview skills
Final exam and certification -
Advanced Diploma in Visual effects for Film ::..
Duration: 12 months
As the entertainment industry changing with effect of globalization, recession, technology. The expectations of production houses about a skilled candidate have also changed. To meet the industry demands our experts have put together a revised curriculum.
In all our specializations first two semesters we develop your visual and timing sense. Then improve your visual and timing memory to prepare you enter the entertainment business. Then we teach you the all necessary tools you will be working or dealing with later in real life production. Third semester onwards you will be taught advance tools and techniques by our industry experienced trainers. Parallel you will start developing your final project in the same work flow as you will in real time studio.
1st semester Week 1 to week 8
Subjects Covered
Hand Exercises
Drawing strait horizontal and vertical lines
Drawing circles
Shading dark do light inside box within its boundaries
Drawing lines at equal distance
Dividing lines and shapes
Create a symmetrical freehand drawing
Drawing symmetrical objects like wine glass or flower vase etc.
Exercises to develop visual and time sense
Understanding patterns of nature
Perception of shapes from relationship of lines
Perception of scale/ size with relative scale
Clapping on prerecorded beets etc.
Composition, Perspective with Objects Drawing
Composition theory of thirds and shell
Balancing frame
Negative and positive space
Composing exercises with geometrical shapes
Composition with arranging different in front of camera
One point perspective, two and three point perspective
Relationship between frame, horizon and foreground objects
Perspective with color, contrast and details
Drawing objects / still life
History of Animation
History of animation in Hollywood
History of animation in India
Character Design
Working with description of character
Character proportions
Costume and peripherals
Design element
Classical Animation, Part 1
Principals of animation
Bouncing ball
Bouncing ball with different obstacles
Getting character with simple geometrical shapes applying principals of animation
Working with Background movements and camera movements
Malty plane camera and impossible perspective layouts
3D Modeling, Part 1
Introduction to 3D software UI
Basics of 3D envirment
Shapes, lofting, revolve/ lathe
3D Animation, Part 1
Timeline, frame rate setting
Keyframing auto and manual
Graph editor and easein easeout intro
Dope sheet
3D Texturing, Part 1
Introduction to material qualities
Material editor/ Hyper shade/ malty leister
Mapping (plane, spherical, cylindrical etc.)
Sculpture
Handling clay
Studying object from all sides
Sculpting with adding
Sculpting with cutting (like carving on stone)2nd semester Week 9 to week 16
Subjects Covered
Film Theory
Story flow, breaking of shots and sequence
Camera angels
180 degree theory
30 degree rule
Screen direction
Continuity and hookups
Life Drawing,
Anatomical study of human body
Applying human anatomy on animation character
Similarities in basic structure of different animals
Fitting human anatomy in non moving objects
Color theory and Photoshop
Intro to Photoshop
Primary and secondary colors
Hue, Saturation and value
Color harmony
Color and mood
3D Lighting, Part 1
Understanding lighting
Basic lighting workflow
Types of lights
Manipulators
Using shadows
3D Modeling, Part 2
Polygons over view
Polygons menus
Polygons windows and editors
Sculpting mesh surfaces
Polygons nodes
Polygons modeling Principles
Creating props with Polygons
3D Animation, Part 2
Pure physics
Physics tail
Obstacle course
3D Texturing, Part 2
The UV foundation
Unwrapping UV
Creating textures using Photoshop
Dynamics / Particles
Introduction to particles
Velocity, shape, life, color and opacity
Compositing (AE or Fusion)
Introduction to imaging technology
Layering and masking
Color correction
Film appreciation / analyzing on weekends
Analyzing structure of film making
Introducing different styles of films
Show of making of contemporary commercial animation film
3rd Semester Week 17 to Week 24
Subjects Covered
Advanced Maya Dynamics, Part 1
Maya particles in detail
Fields
Soft and rigid bodies
Advanced VFX Compositing/Advanced VFX Development, Part 1
Vfx compositing work flow
Rotoscopy using Nuke, Combustion and fusion
Matt painting
Film appreciation / analyzing on weekends
Analyzing different techniques in each stream
4th Semester Week 25 to Week 32
Subjects Covered
Basics of story writing
Basic structure of story writing
Different types stories
Story writing for animation
Concept Development
Developing concept based on story
Developing concept based on technique
Developing concept based on music and dance
Developing concept based on abstract/ theme
Developing concept material in form of reference, Drawings/ painting, style etc.
Production work flow
Work flow of episodic animation studio
Work flow of feature films
Work flow of Animation and VFX for advertisements
Roles and responsibilities of typical studios
Scheduling
Storyboarding
Revising summery of film theory
Translating script in key visuals
Developing story board
Adobe Premiere or Final cut Pro
Introduction to software UI and few essential transitions
Preparing animatics using storyboard developed before
Adding reference music and audio/ dialogue tracks
Presenting to the jury for feedback
Final Project Development, Part 1 (All Students)
Advanced Maya Dynamics, Part 2 (Visual Effects Stream)
Solvers
Dynamic animation
Relationship editor
Dynamic nodes
Advanced VFX Compositing/Advanced VFX Development, Part 1 (Visual Effects Stream)
Wire removal, rig removal, clean plate
Roto tracking
Tracking clean plates
Stabilizing
Keying technology
Morphing warping
Film appreciation / analyzing on weekends5th Semester Week 33 to Week 40
Subjects Covered
Final Project Development, Part 2
Advanced Maya Dynamics Part 3
Introduction to Maya fluid
Texturing and shading fluid
Ncloth
Hair
Fur
Advanced VFX Compositing/Advanced VFX Development, Part 3
Motion tracking and match moving
Crowd manipulation
3D compositing system
Color correction
Motion graphics
Film appreciation / analyzing on weekends6th Semester Week 41 to Week 48
Subjects Covered
Final Project Development, Part 3
Introduction to industry
Professional ethics
Interview Skills - Advanced Diploma in 3D Character Animation ::..
As the entertainment industry changing with effect of globalization, recession, technology. The expectations of production houses about a skilled candidate have also changed. To meet the industry demands our experts have put together a revised curriculum.
In all our specializations first two semesters we develop your visual and timing sense. Then improve your visual and timing memory to prepare you enter the entertainment business. Then we teach you the all necessary tools you will be working or dealing with later in real life production. Third semester onwards you will be taught advance tools and techniques by our industry experienced trainers. Parallel you will start developing your final project in the same work flow as you will in real time studio.
Program & Semester Overview
1st semester Week 1 to week 8
Hand Exercises
Drawing strait horizontal and vertical lines
Drawing circles
Shading dark do light inside box within its boundaries
Drawing lines at equal distance
Dividing lines and shapes
Create a symmetrical freehand drawing
Drawing symmetrical objects like wine glass or flower vase etc.
Exercises to develop visual and time sense
Understanding patterns of nature
Perception of shapes from relationship of lines
Perception of scale/ size with relative scale
Clapping on prerecorded beets etc.
Composition, Perspective with Objects Drawing
Composition theory of thirds and shell
Balancing frame
Negative and positive space
Composing exercises with geometrical shapes
Composition with arranging different in front of camera
One point perspective, two and three point perspective
Relationship between frame, horizon and foreground objects
Perspective with color, contrast and details
Drawing objects / still life
History of Animation
History of animation in Hollywood
History of animation in India
Character Design
Working with description of character
Character proportions
Costume and peripherals
Design element
Classical Animation, Part 1
Principals of animation
Bouncing ball
Bouncing ball with different obstacles
Getting character with simple geometrical shapes applying principals of animation
Working with Background movements and camera movements
Malty plane camera and impossible perspective layouts
3D Modeling, Part 1
Introduction to 3D software UI
Basics of 3D envirment
Shapes, lofting, revolve/ lathe
3D Animation, Part 1
Timeline, frame rate setting
Keyframing auto and manual
Graph editor and easein easeout intro
Dope sheet
3D Texturing, Part 1
Introduction to material qualities
Material editor/ Hyper shade/ malty leister
Mapping (plane, spherical, cylindrical etc.)
Sculpture
Handling clay
Studying object from all sides
Sculpting with adding
Sculpting with cutting (like carving on stone)2nd semester Week 9 to week 16
Film Theory
Story flow, breaking of shots and sequence
Camera angels
180 degree theory
30 degree rule
Screen direction
Continuity and hookups
Life Drawing,
Anatomical study of human body
Applying human anatomy on animation character
Similarities in basic structure of different animals
Fitting human anatomy in non moving objects
Color theory and Photoshop
Intro to Photoshop
Primary and secondary colors
Hue, Saturation and value
Color harmony
Color and mood
3D Lighting, Part 1
Understanding lighting
Basic lighting workflow
Types of lights
Manipulators
Using shadows
3D Modeling, Part 2
Polygons over view
Polygons menus
Polygons windows and editors
Sculpting mesh surfaces
Polygons nodes
Polygons modeling Principles
Creating props with Polygons
3D Animation, Part 2
Pure physics
Physics tail
Obstacle course
3D Texturing, Part 2
The UV foundation
Unwrapping UV
Creating textures using Photoshop
Dynamics / Particles
Introduction to particles
Velocity, shape, life, color and opacity
Compositing (AE or Fusion)
Introduction to imaging technology
Layering and masking
Color correction
Film appreciation / analyzing on weekends
Analyzing structure of film making
Introducing different styles of films
Show of making of contemporary commercial animation film
3rd semester week 17 to week 24
Advanced Animation, Part 1
Rigging character
Adding custom controls
Walk, run and sneak
Climbing stairs. ladder, hill
Jump, fall, tumble, faint
Getting in and out of chair
Lifting, carrying, pulling, pushing
Swing
Acting for Animators, Part 1
Body language
Poses and line of action
Getting force, weight, mood, flow in pose
Film appreciation / analyzing on weekends
Analyzing different techniques in each stream
4th semester week 25 to week 32
Basics of story writing
Basic structure of story writing
Different types stories
Story writing for animation
Concept Development
Developing concept based on story
Developing concept based on technique
Developing concept based on music and dance
Developing concept based on abstract/ theme
Developing concept material in form of reference, Drawings/ painting, style etc.
Production work flow
Work flow of episodic animation studio
Work flow of feature films
Work flow of Animation and VFX for advertisements
Roles and responsibilities of typical studios
Scheduling
Storyboarding
Revising summery of film theory
Translating script in key visuals
Developing story board
Adobe Premiere or Final cut Pro
Introduction to software UI and few essential transitions
Preparing animatics using storyboard developed before
Adding reference music and audio/ dialogue tracks
Presenting to the jury for feedback
Final Project Development, Part 1 (All Students)
Advanced Animation, Part 2
Straight ahead animation Vs. pose to pose animation
Jumping and climbing over obstacles
One action in different emotional states
Wearing cloths, hat etc.
Getting in and out
Acting for Animators, Part 2
Analyzing character description to establish character behaviors
Establishing character with acting
Use of secondary actions to heighten emotions
Geographical influences on character
Ethnic behaviors5th Semester Week 33 to Week 40
Final Project Development, Part 2
Advanced Animation, Part 3
Trax editor and working with animation clips
Working with motion capture data
Working with referencing work flow
Animating dialogue and emotions without lip-sync
Close-up emotion animation on sound
Facial animation on dialogues
Lip-sync on the same above shot
Switching between emotions
Pantomime
Athletic actions
Fight actions
Film appreciation / analyzing on weekends6th Semester Week 41 to Week 48
Final Project Development, Part 3
Introduction to industry
Professional ethics
Interview Skills -
Advertisement and Graphic Designing Program ::..
Duration: 8 months
Course Description
Graphic Designer
Our Diploma of Graphic Design will show you how to bring your creativity to life with an intense production-based 20 week course, built around industry-standard computer software. You’ll also become accomplished in the technical requirements of production and prepress, giving you an edge over other graphic design graduates.
The course is led by a team of tutors who are also design specialists in their own right. The team’s passion for graphic design and nurturing talent is absolute, and they’re bound to pass it on to you too.
The Diploma of Graphic Design includes a strong focus on industry live projects and culminates in a major technical production where you’ll work on your individual portfolio, perfecting your creative pieces from throughout the course. Your graphic design portfolio becomes your personal advertisement to the industry, which will accompany you as you search for that all-important first job. Good luck!
Career Path
Graduates from the Graphic Design course could expect to find employment opportunities primarily in the following areas:
Graphic Artist
Advertisement Art Designer
Corporate Identity Designer
Illustrator
Layout Artist
Pre-press Specialist
Package Designer
Course Outline
Design Foundation
The student is introduced to different materials and techniques. The assignments are focused to surface out the inherent skills of the student, which are further polished by the guide. Various assignments to understand the play of color and composition bring forth the student to the foundation of 'Design' and its relation with the environment / surroundingsCreative Workshops
Workshop ranging from sketching & drawing, illustration techniques, hand weaving, hand embroidery, screen printing, lino printing, silk screen printing , etc. Each participant is introduced to a subject and is led through the various stages of development skills and takes it forward towards Creative projects.Design Part -1
On completion of the foundation design course, the student is then introduced to the different facets of Graphic Designing such as Typography, Photography, Printing Technology, Package design etc. They are given various assignments focused on relevant subjects. A detailed exercise in this area completes the student’s education. For assessment by the jury, the student needs to present his artworks in the form of a portfolio.Course Breakdown
Foundation to Design
Advertisement Design
Layout and Production
Photography
Image Retouching
Basic of Copywriting
Graphic Production
Colors For Design
Publication Design
Design Principles
Applied Illustration
Identity Systems
Digital Illustration
Graphic Design
Image Processing
Typography 1, 2
Independed Research
Page Layout
Package Design
Portfolio Design
Design and Marketing
Set up your own design studio -
Certificate in Maya Dynamics and CGI compositing ::..
Duration: 4 months
Almost all 3d character animation studios and Vfx studios have specialized departments for Maya dynamics (CGI effects) and CGI composting. To full fill the studios requirements we have designed a course which will serve both departments. End of course student will have dual benefit of joining any department of choice or available.
As in all our courses it is complete solution of developing necessary senses to learning creativity and technology. In this particular career creativity and technology both are equally important and not say we have given importance for both equally.Week 01
Hand Exercises and visual development
Drawing strait horizontal and vertical lines
Drawing circles
Shading dark do light inside box within its boundaries
Drawing lines at equal distance
Dividing lines and shapes
Create a symmetrical freehand drawing
Drawing symmetrical objects like wine glass or flower vase etc.
Exercises to develop visual and time sense
Understanding patterns of nature
Perception of shapes from relationship of lines
Perception of scale/ size with relative scale
Clapping on prerecorded beets etc.
History of Animation
History of animation in Hollywood (With film references)
History of animation in IndiaWeek 02
Maya Intro
Introduction to 3D software UI
Basics of 3D environment
Shapes, lofting, revolve/ lathe
Dynamics / Particles
Introduction to particles
Velocity, shape, life, color and opacity
Compositing (AE or Fusion)
Introduction to imaging technology
Layering and masking
Color correctionWeek 03 and 04
Advanced Maya Dynamics, Part 1
Maya particles and N-particles
Fields
Soft and rigid bodiesWeek 05, 06 and 07
Advanced Maya Dynamics, Part 2
Solvers
Dynamic animation
Relationship editor
Dynamic nodesWeek 08, 09, 10 and 11
Advanced Maya Dynamics Part 3
Introduction to Maya fluid
Texturing and shading fluid
Ncloth
Hair
Fur
Week 11, 12 and 13
Real Flow
Introduction to Real flow
Working with Real flow particles
Maya and Real flow integrationWeek 14
CGI Compositing
Working With CGI
Compositing 3d Multi Pass Renders
CG Compositing TechniquesWeek 15
Color correction
Introduction to Color correction
Channel Matching
Color balance
Production work flow
Work flow of episodic animation studio
Work flow of feature films
Work flow of Animation and VFX for advertisements
Roles and responsibilities of typical studios
SchedulingWeek 16
Final Project Development
Introduction to industry
Professional ethics
Interview Skills -
Certificate Course in Djing ::..
Equipment set-up and calibration
Cueing techniques
Beat mixing
Using equalizer
Trouble shooting
Equipments
CDJ 800 Dj Gear
DJM 600 Dj Mixer
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Diploma in Digital Art of Sound Engineering ::..
Fundamentals of sound
Ear anatomy and sound technology
Ear training
Frequencies perception
Concepts of multi-track recording
Microphones & miking techniques
Digital recording
Mixer
Pro tools
Cabling & connectors
Surround Sound Concepts
Audio postproduction (Video and film)
Psycho acoustics
Music editing and Foley sound effects
Sound for multimedia and internet
Storage formats and encoders
Amplifiers and speakers
Live sound setup
Acoustic and sound proofing
3D sound
Broadcasting
Sound industry and professionalism
Legal bindings of industry -
Diploma in Digital Compositing for Film ::..
Duration: 6 months
Looking at today's requirement in film making and VFX industry, our experts have designed this course. Today in India we have very few people, who know how to shoot for VFX shots. The regular cinematographers are not use to imagine how it is going to be done in VFX studio. What will make the life easier for miserable for VFX studio to make the shot work. Many of the times the shot has to be re shot or dropped or compromised.
Looking at the current demand of industry our course is to teach you shoot for good effects shot. How to plan a shoot and make shoot success. You will also learn how to composite the VFX shots, so that you know exactly what are the problems faced by the VFX studios and find a workaround in your shoots. Also end of the course you have option choosing your area of expertise, VFX compositor or VFX supervisor. If you choose VFX supervisor it is a rare and precious talent in India. If you choose to be VFX compositor you have greater knowledge than average so, your growth rate is higher.
Week 01
Basics of VFX
Composting Basics
Introduction to composing softwares
Introduction to Camera
Introduction to shooting floor lights
Introduction other equipments used on shooting floor
Understanding VFX workflow
Week 02 and 03
Composting with Combustion and Nuke
Working with layers
Different methods of keying
Theory behind keying
Chroma key
Luma key
Diffrence matte key
Week 03
Shooting for Chroma key
Techniques of setting of camera
Choosing key background
Lighting techniques
Shoot footage and key with Combustion and NukeWeek 04
Matt painting
Understanding history of matt ainting
Matt painting with photoshop
Week 05
Rotoscoping
Rotoscopy using Nuke, Combustion and fusionWeek 06, 07 and 08
Shooting final footage
Planning keying shot collecting references
Planning shoot
Preparing other elements required for shoots like props etc.
Shooting final footage part of final project
Keying and final compostingWeek 09,10 and 11
Wire and rig removal in compositing
Wire removal, rig removal, clean plate with Photoshop
Roto tracking
Tracking clean plates
StabilizingWeek 12,13 and 14
Shoot for wire removal
Techniques of setting of camera
Setting wire removal set key background
Lighting techniques
Using wires for stunt shots
Shoot footage and clean wire with Combustion and NukeWeek 15
Shooting and tracking with 2D tracker
Shooting background plates
Tracking and composting with Combustion and NukeWeek 16 and 17
Combining Chroma with 3D
Introduction to Maya UI and modeling
Maya UV layout and texturing
Maya lighting
Modeling texturing and lighting a set
Shooting Chroma footage suitable for the set
Final keying and compositingWeek 18
3D tracking
Maya live for 3D tracking
Tracking with Boujo
Importing tracking data in compositing softwaresWeek 19
Shooting for 3D tracking and match move
Techniques of setting of camera
Choosing trackers
Lighting techniques
Track and match move the shot footageWeek 20
3D Tracking and color correction
Track and match move shot footage
Basics of color correction
Color correction techniquesWeek 21
Final project development preparations
Building concept gathering references
Scheduling and planning
Week 22, 23 and 24
Final Project Development execution
Plan and execute shoots
Prepare final project with compositing and 3D tools
Professional ethics
Interview Skills -
Diploma in 3D Character Animation ::..
As the entertainment industry changing with effect of globalization, recession, technology. The expectations of production houses about a skilled candidate have also changed. To meet the industry demands our experts have put together a revised curriculum.
In this course first we give a stimulus to improve your visual and timing sense. Then we improve your visual and timing memory with this you are welcome to world of 3D character animation. Then onwards our teaching of technology, creativity and classical animation go hand in hand. We take you through the all necessary tools and skills which will help you deal with real life production. Once you are well worse with necessary skill and knowledge you develop your final project in same production work flow as in all animation studios. So that your final project becomes showcase of your learning and also , a working experience of animation studio.
Week 01
Hand Exercises and visual development
Drawing strait horizontal and vertical lines
Drawing circles
Shading dark do light inside box within its boundaries
Drawing lines at equal distance
Dividing lines and shapes
Create a symmetrical freehand drawing
Drawing symmetrical objects like wine glass or flower vase etc.
Exercises to develop visual and time sense
Understanding patterns of nature
Perception of shapes from relationship of lines
Perception of scale/ size with relative scale
Clapping on prerecorded beets etc.
History of Animation
History of animation in Hollywood (With film references)
History of animation in IndiaWeek 02
Classical Animation
Principals of animation
Bouncing ball
Bouncing ball with different obstacles
Getting character with simple geometrical shapes applying principals of animation
Working with Background movements and camera movements
Malty plane camera and impossible perspective layouts
Maya Intro
Introduction to 3D software UI
Basics of 3D environment
Shapes, lofting, revolve/ latheWeek 03
3D Animation, Part 1
Timeline, frame rate setting
Keyframing auto and manual
Graph editor and ease-in ease-out intro
Dope sheetWeek 04
3D Animation, Part 2
Pure physics
Physics tail
Obstacle courseWeek 05, 06, 07 and 08
Advanced Character Animation, Part 1
Rigging character
Adding custom controls
Walk, run and sneak
Climbing stairs. ladder, hill
Jump, fall, tumble, faint
Getting in and out of chair
Lifting, carrying, pulling, pushing
SwingWeek 09
Acting for Animators, Part 1
Body language
Poses and line of action
Getting force, weight, mood, flow in poseWeek 10
Basics of story writing
Basic structure of story writing
Different types stories
Story writing for animation
Concept Development
Developing concept based on story
Developing concept based on technique
Developing concept based on music and dance
Developing concept based on abstract/ theme
Developing concept material in form of reference, Drawings/ painting, style etc.
Production work flow
Work flow of episodic animation studio
Work flow of feature films
Work flow of Animation and VFX for advertisements
Roles and responsibilities of typical studios
Scheduling
Film Theory
Story flow, breaking of shots and sequence
Camera angels
180 degree theory
30 degree rule
Screen direction
Continuity and hookupsWeek 11
Storyboarding
Translating script in key visuals
Developing story board
Character Design
Working with description of character
Character proportions
Costume and peripherals
Design element
Final Project Development part01
Translating script in key visuals
Prepare own script
Develop a character
Prepare storyboardWeek 12, 13, 14 and 15
Advanced Character Animation, Part 2
Straight ahead animation Vs. pose to pose animation
Jumping and climbing over obstacles
One action in different emotional states
Wearing cloths, hat etc.
Getting in and outWeek 16 and 17
Acting for Animators, Part 2
Analyzing character description to establish character behaviors
Establishing character with acting
Use of secondary actions to heighten emotions
Geographical influences on character
Ethnic behaviorsWeek 18, 19, 20 and 21
Final Project Development part02
Advanced Animation, Part 3
Trax editor and working with animation clips
Working with motion capture data
Working with referencing work flow
Animating dialogue and emotions without lip-sync
Close-up emotion animation on sound
Facial animation on dialogues
Lip-sync on the same above shot
Switching between emotions
Pantomime
Athletic actions
Fight actionsWeek 22, 23 and 24
Final Project Development, Part 3
Introduction to industry
Professional ethics
Interview Skills - International Diploma in Digital Art of Animation ::..
9 Months Real-Time Production Training under supervisors from National & International studios in a highly sophisticated studio atmosphere
2 months Free Internship at world’s one of the leading Animation studio- Holycow Animations, Philippines
Students who successfully complete the course will be certified from both Holycow Animations, Philippines & Clusters school of digital arts.
Becoming an animator and working for international studios is a dream of many. But inspite of 1000s of Animation training centres in India, only a few students are really getting such openings in International level. That’s why Clusters after a long research over Indian animation industry has now designed a training package like this.
Philippines is considered as “Animation Capital of the world”. Their wealth of experience in the production of animation and rich cultural background has fostered the industry’s capacity for generating innovative concepts, cutting-edge design, and world-class quality. If Indian students also get an opportunity to get trained under such a background, they can really change their career portfolio and the face of Indian Animation Industry. Now Clusters school of digital arts is lending a helping hand for Indian students with the association of Holycow Animations, One of the leading animation studios in Philippines (www.holycowanimation.com). Their team of artists is industry’s best and brightest. Their client list is simply amazing. Together with Holycow, Clusters is going to change the future of Indian animation students. Clusters School of Digital arts and Holycow Animation designed this package only for the development of Indian animation industry. So there is no need for students to spend Millions for an international level course like this.
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Production Course in 3D Character Animation ::..
Duration: 4 months
Majority of revenue of Indian animation industry is from television serials for abroad. The animation studios have ongoing requirement of 3D character animators. To serve the industry with good talents is our goal. Also it has to affordable for a candidate. This course is nice blend of cost effective and serve the needs of industry.
To ensure your ground up development we give you a short exercises to develop you creative seances. Then is the tools in Maya which will be your tools of expression. You will learn the tools and utilize them to bring out the traditional animation theory which we will teach you. Now that you know your tools and theory you make your own showreel in the same way as it is done in animation production studios. The process of making showreel becomes a experience of real life animation studio work flow.
Week 01
Hand Exercises and visual development
Drawing strait horizontal and vertical lines
Drawing circles
Shading dark do light inside box within its boundaries
Drawing lines at equal distance
Dividing lines and shapes
Create a symmetrical freehand drawing
Drawing symmetrical objects like wine glass or flower vase etc.
Exercises to develop visual and time sense
Understanding patterns of nature
Perception of shapes from relationship of lines
Perception of scale/ size with relative scale
Clapping on prerecorded beets etc.
History of Animation
History of animation in Hollywood (With film references)
History of animation in IndiaWeek 02
Classical Animation
Principals of animation
Bouncing ball
Bouncing ball with different obstacles
Getting character with simple geometrical shapes applying principals of animation
Working with Background movements and camera movements
Malty plane camera and impossible perspective layouts
Maya Intro
Introduction to 3D software UI
Basics of 3D environment
Shapes, lofting, revolve/ latheWeek 03
3D Animation, Part 1
Timeline, frame rate setting
Keyframing auto and manual
Graph editor and ease-in ease-out intro
Dope sheetWeek 04
3D Animation, Part 2
Pure physics
Physics tail
Obstacle courseWeek 05, 06 and 07
Advanced Character Animation, Part 1
Rigging character
Adding custom controls
Walk, run and sneak
Climbing stairs. ladder, hill
Jump, fall, tumble, faint
Lifting, carrying, pulling, pushingWeek 08
Acting for Animators, Part 1
Body language
Poses and line of action
Getting force, weight, mood, flow in pose
Week 09
Storyboarding
Translating script in key visuals
Developing story board
Character Design
Working with description of character
Character proportions
Costume and peripherals
Design element
Final Project Development part01
Translating script in key visuals
Develop a character
Prepare storyboardWeek 10
Advanced Character Animation, Part 2
Straight ahead animation Vs. pose to pose animation
Jumping and climbing over obstaclesWeek 11, 12and 13
Final Project Development part02
Advanced Animation, Part 3
Trax editor and working with animation clips
Working with referencing work flow
Animating dialogue and emotions without lip-sync
Close-up emotion animation on sound
Facial animation on dialogues
Lip-sync on the same above shotWeek 14, 15 and 16
Final Project Development, Part 3
Introduction to industry
Professional ethics
Interview Skills -
Photography Foundation Program for Beginners and Enthusiast ::..
Duration: 40 Hours
Foundation 1
Foundation 1 is meant to bring out the photographer in enthusiasts and beginners. It will enhance confidence to take self-inspiring range of photographs in a variety of environments with increased familiarity of the camera.
Curriculum
The Concept
Seeing the Subject
Seeing Light its Use
The Light
The Camera
Optics
Exposure Time Control
Exposure Aperture Control
Dept of Field
Effective Combination of Optics, - Time, Aperture and Depth of Field
The Picture
Digital workflow and Introduction to Image Editor. -
Professional Photography Program ::..
Duration: 7 months
Diploma in Photography
Course Objective
This course is ideally suited for people who want to take up professional photography very seriously and want to start their work soon after completion of the course (given the time period of internship) and have more time available for learning the subject as much as possible.
Basic framework of the course:
The art of seeing subjects for photography
The art of locating or arranging subjects for Photography
The science and technology in use in photography
Professional cameras and their workings
Optics and optical systems
Applications of different characters of light
Professional lighting
Studio and outdoor photographic equipments and their uses
Advanced conceptual Still Life photography
Advanced product photography
People photography for advertising uses
Workflow management
Basics of architecture and interior photography
Nature and wildlife photography
Digital workflow using image editing software’s -
Diploma in Game Art ::..
Duration: 12 months
Week 01
Introduction to the Gaming and Career Options
Week 02
Basics of Drawing
Week 03
Perspective and creating Layouts
Week 04
Lights and Shadows
Week 05
Blocking Details with Light and Shadow
Week 06
Human Anatomy
Week 07
Concept Art Study
Week 08
Digital Painting Basics
Week9
Texture Painting in Photoshop
Week10
Skin, Cloth, Light and Environment Painting
Week 11
Basics of Z brush and 3D Sculpting
Week 12
Sculpting Human Anatomy
Week13
Sculpting Animals and Aliens
Week14
Creating Low Topology and Generating Normal Maps
Texture Painting in Z Brush
Week15
Texture Painting Environments in Z Brush
Week 16
Introduction to 3Ds MAX
Week 17
Low poly modeling in MAX
Week 18
Spline Based Modeling
Week 19
Texturing Fundamentals
Week 20
Introduction to Character Studio
Week 21
Rigging Biped
Week 22
Rigging Quad pad
Week 23
Introduction to Character Animation
Week 24
Animation Fundamentals
Week25
Implementing the Principles in 3D
Week26
Lip-sync and Facial Animation
Week27
Creating Low level Animations for Gaming
Week28
Creating Walkthrough and Camera Animation
Week29
Introduction to UDK
Week30
Interface of Unreal ED
Week31
Modeling with UED
Week32
Texturing Tools
Week33
Lighting and Rendering
Week34
Advanced Lighting and Adjusting the Light Maps
Week35
Rendering with Light Maps
Week36
Introduction to Particles
Week37
3Ds MAX Particle Flow and Reactor
Week38
Thinking Particle System
Week39
Working with Thinking Particles
Week40
Basics of Fume FX
Week41
Working with Fluids and Containers
Week42
Creating cinematic FX with Fume FX
Week43
Working with Krakatoa and creating Natural Disasters in MAX
Week44
Introduction to Dynamics in UDK
Week45
Karma / Physics Engine in UDK
Week46
Final Level Designing and Creating Walkthrough -
Diploma in Game Programing ::..
Duration: 6 months
Week 01
Introduction to Gaming Industry, software technologies
Week 02
Basic Maths
Numbers
Arithmetic
Algebra
Week 03
Advanced Maths
Trigonometry
Vectors
Calculus
Week 04
Basic Physics
Acceleration Mass Energy
Force and Newton’s Laws
Angular Motion
Week 05
Friction
Strings, Pulleys, convey Belts
Oscillations
Week 06
Detecting collision Between Simple Shapes
Resolving collisions
Collision between Complex Shapes
Week 07
3D Math
Co-ordinate Systems
3D Vectors
Week 08
Matrices
Transformations
Orientation and Angular Displacements
Week 09
Introduction to C++
Basics of C++
Week 10
Inheritance
Multiple Inheritances
Constness, References and a few loose ends
Templates
Exception Handling
Week11
Performance
Memory Allocation
Standard Template Library - Containers
STL – Algorithms and Advanced Topics
Abstract InterfacesWeek12
Plug-ins
Runtime Type Information
Week13
Object Creation and Management
Object Specialization
Dealing with Large Projects
Week 14
Game Algorithms
Week 15
Simple Pool Games
Week16
Tile Based Games
Mazes
Week 17
Game Theory and AI
Week18
Getting Started with DirectX
Communication with Direct Input
Direct Sound
Week 19
Introduction to 3D
Polygons
Triangles
Transformations
BSP Trees
Week 20
Artificial Intelligence
Week 21
UDP Networking
Week22
Direct 3D
Week 23
Advanced 3D Programming
Week 24
Advanced Direct 3D
Week 25
Scene Management
